Maya Stall: a test space for every Maya tool
I built Maya Stall to give rigs, interfaces, models, scenes, and plug-ins their own repeatable test space inside real Autodesk Maya.
I built Maya Stall to give rigs, interfaces, models, scenes, and plug-ins their own repeatable test space inside real Autodesk Maya.
A practical Codex workflow for Autodesk Maya: one real host app, one small bridge, and fewer guesses.
A practical walkthrough for training a Palmer Penguins neural net and using it in Autodesk Maya to classify penguins from scene controls.