Illustration of manual 3D tool verification with before-and-after review images.

Agentic workflow update, August 2026

CurveDeform pushed the workflow toward better user-path proof. I added diagnosis and verification tools, audited the agents’ work, and removed a project skill that did not improve the result.

August 31, 2026 · 8 min · Bram Van Rompuy

Maya Stall: a test space for every Maya tool

I built Maya Stall to give rigs, interfaces, models, scenes, and plug-ins their own repeatable test space inside real Autodesk Maya.

August 5, 2026 · 9 min · Bram Van Rompuy
Illustration of a developer desk with agent terminals and a Maya-style mesh viewport.

Agentic workflow update, July 2026

The issue workflow met real projects. Maya Stall exposed gaps that small tickets and passing tests had missed, while Codex delegation and shared skills made the setup easier to reuse.

July 31, 2026 · 8 min · Bram Van Rompuy

Serving Autodesk Maya to Codex

A practical Codex workflow for Autodesk Maya: one real host app, one small bridge, and fewer guesses.

March 20, 2026 · 9 min · Bram Van Rompuy

Run a neural net in Maya 2022+

A practical walkthrough for training a Palmer Penguins neural net and using it in Autodesk Maya to classify penguins from scene controls.

July 24, 2023 · 9 min · Bram Van Rompuy