Agentic workflow update, August 2026
CurveDeform pushed the workflow toward better user-path proof. I added diagnosis and verification tools, audited the agents’ work, and removed a project skill that did not improve the result.
CurveDeform pushed the workflow toward better user-path proof. I added diagnosis and verification tools, audited the agents’ work, and removed a project skill that did not improve the result.
I built Maya Stall to give rigs, interfaces, models, scenes, and plug-ins their own repeatable test space inside real Autodesk Maya.
The issue workflow met real projects. Maya Stall exposed gaps that small tickets and passing tests had missed, while Codex delegation and shared skills made the setup easier to reuse.
A practical Codex workflow for Autodesk Maya: one real host app, one small bridge, and fewer guesses.
A practical walkthrough for training a Palmer Penguins neural net and using it in Autodesk Maya to classify penguins from scene controls.